M:tG card similarity search
2G · Creature — Elf Warrior
Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2
Name | Mana | Type | Text |
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Gearseeker Serpent | 5UU | Creature — Serpent | This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn. 5/6 |
Staff of the Ages | 3 | Artifact | Creatures with landwalk abilities can be blocked as though they didn't have those abilities. |
Wibbly-wobbly, Timey-wimey | 1U | Sorcery | Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Draw a card. |
Grim Roustabout | 1B | Creature — Skeleton Warrior | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate Grim Roustabout. 1/1 |
Selvala's Enforcer | 3G | Creature — Elf Warrior | Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card. 2/2 |
Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |
Kaza, Roil Chaser | UR | Legendary Creature — Human Wizard | Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. 1/2 |
Novice Dissector | 3B | Creature — Troll Warlock | {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. 3/3 |
Laboratory Drudge | 3U | Creature — Zombie Horror | At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn. 3/4 |
Knights of Dol Amroth | 3U | Creature — Human Knight | Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3 |