Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deface

R · Sorcery

Choose one — • Destroy target artifact. • Destroy target creature with defender.

Similar cards

Color identity:
NameManaTypeText
Ronom Unicorn 1WCreature — Unicorn Sacrifice Ronom Unicorn: Destroy target enchantment. 2/2
Brotherhood Outcast 2WCreature — Human Soldier When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2
A-Dreamshackle Geist 1UUCreature — Spirit Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/2
Dreamshackle Geist 1UUCreature — Spirit Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1
A-Urza's Command 2UUInstant Choose two — • Creatures you don't control get -3/-0 until end of turn. • Create two tapped Powerstone tokens. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 2, then draw a card.
Inscription of Insight 3USorcery Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Krark-Clan Engineers 3RCreature — Goblin Artificer {R}, Sacrifice two artifacts: Destroy target artifact. 2/2
Grab the Reins 3RInstant Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Archdruid's Charm GGGInstant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Evolution Charm 1GInstant Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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