M:tG card similarity search
2U · Creature — Human Spy
Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1
Name | Mana | Type | Text |
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Thought Prison | 5 | Artifact | Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player. |
Horde Ambusher | 1R | Creature — Human Berserker | Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn. 2/2 |
Skrelv, Defector Mite | W | Legendary Artifact Creature — Phyrexian Mite | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv, Defector Mite can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.) 1/1 |
Guided Passage | GUR | Sorcery | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. |
Arctic Foxes | 1W | Creature — Fox | Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1 |
Scuttling Doom Engine | 6 | Artifact Creature — Construct | Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. 6/6 |
Cabal Interrogator | 1B | Creature — Zombie Wizard | {X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery. 1/1 |
Yellow Scarves Cavalry | 1R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General | 3R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2 |
Demolition Stomper | 6 | Artifact — Vehicle | Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) 10/7 |