M:tG card similarity search
3W · Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Beacon Behemoth | 3GG | Creature — Beast | {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3 |
You're Confronted by Robbers | 3W | Instant | Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens. |
Breeches, Eager Pillager | 2R | Legendary Creature — Goblin Pirate | First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. 3/3 |
You Find the Villains' Lair | 1UU | Instant | Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards. |
Greenhilt Trainee | 3G | Creature — Elf Warrior | {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3 |
Kamahl's Will | 3G | Instant | Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature. |
Callous Bloodmage | 2B | Creature — Vampire Warlock | When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. 2/1 |
Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |
Collective Defiance | 1RR | Sorcery | Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker. |
Energy Chamber | 2 | Artifact | At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact. |