M:tG card similarity search
3W · Creature — Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn. 2/4
Name | Mana | Type | Text |
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Hindervines | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. |
Terrifying Presence | 1G | Instant | Prevent all combat damage that would be dealt by creatures other than target creature this turn. |
Everdawn Champion | 1WW | Creature — Human Soldier | Prevent all combat damage that would be dealt to Everdawn Champion. 2/2 |
Opal-Eye, Konda's Yojimbo | 1WW | Legendary Creature — Fox Samurai | Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. 1/4 |
Angel of Suffering | 3BB | Creature — Nightmare Angel | Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3 |
Statecraft | 3U | Enchantment | Prevent all combat damage that would be dealt to and dealt by creatures you control. |
Al-abara's Carpet | 5 | Artifact | {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. |
Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |
Shimian Night Stalker | 3BB | Creature — Nightstalker | {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4 |
Flowering Field | 1W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn." |