Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Defender of Chaos

2R · Creature — Human Knight

Flash Protection from white 2/1

Similar cards

Color identity:
NameManaTypeText
Clavileño, First of the Blessed 1WBLegendary Creature — Vampire Cleric Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." 2/2
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Cass, Hand of Vengeance 2RWLegendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3
The Eleventh Hour 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Fathom Fleet Firebrand 1RCreature — Human Pirate {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. 2/2
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Resistance Fighter WCreature — Human Soldier Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1
Illuminate History 2RRSorcery — Lesson Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Okina Nightwatch 4GCreature — Human Monk As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3
Knight of Grace 1WCreature — Human Knight First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
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