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17 May 2024: Card library updated.

Defensive Formation

W · Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Similar cards

Color identity:
NameManaTypeText
Revenge of Ravens 3BEnchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Struggle for Project Purity 3UEnchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Gruul Charm RGInstant Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
Mark of Asylum 1WEnchantment Prevent all noncombat damage that would be dealt to creatures you control.
Arboreal Alliance XGGEnchantment When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Untethered Express 4Artifact — Vehicle Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
The Western Cloud Plane — Gobakhan Prevent all damage that would be dealt to creatures and planeswalkers you control. Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
Bubble Matrix 4Artifact Prevent all damage that would be dealt to creatures.
Stensia Plane — Innistrad Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Incandescent Aria RGWSorcery Incandescent Aria deals 3 damage to each nontoken creature.
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