Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Defensive Stance

U · Enchantment — Aura

Enchant creature Enchanted creature gets -1/+1.

Similar cards

Color identity:
NameManaTypeText
Marsh Casualties BBSorcery Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Aura Mutation GWInstant Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Golden Demise 1BBSorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Golden Wish 3WWSorcery You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Slice from the Shadows XBInstant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Kaya's Onslaught 2WInstant Target creature gets +1/+1 and gains double strike until end of turn. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Mace of Disruption 1WArtifact — Equipment Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1}
Stasis Field 1UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Elvish Guidance 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
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