M:tG card similarity search
B · Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
Name | Mana | Type | Text |
---|---|---|---|
Plague Belcher | 2B | Creature — Zombie Beast | Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. 5/4 |
Smelt-Ward Gatekeepers | 3R | Creature — Human Warrior | When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4 |
Desperate Stand | RW | Sorcery | Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. |
Celestial Sword | 6 | Artifact | {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step. |
Tenza, Godo's Maul | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |
Jelenn Sphinx | 3WU | Creature — Sphinx | Flying, vigilance Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. 1/5 |
Honored Crop-Captain | RW | Creature — Human Warrior | Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. 3/2 |
Sanguine Savior | 1WB | Creature — Vampire Cleric | Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1 |