Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Defiler of Souls

3BBR · Creature — Demon

Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5

Similar cards

Color identity:
NameManaTypeText
Faramir, Prince of Ithilien 2WULegendary Creature — Human Noble At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. 3/3
Air Servant 4UCreature — Elemental Flying {2}{U}: Tap target creature with flying. 4/3
Transluminant 1GCreature — Dryad Shaman {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. 2/2
Cloud Dragon 5UCreature — Illusion Dragon Flying Cloud Dragon can block only creatures with flying. 5/4
Sarcomancy BEnchantment When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Dire-Strain Demolisher Creature — Werewolf Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7
Phantasmal Mount 1UCreature — Illusion Horse Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1
Embraal Gear-Smasher 2RCreature — Human Warrior {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. 2/3
Divine Intervention 6WWEnchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
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