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17 May 2024: Card library updated.

Defiler of Souls

3BBR · Creature — Demon

Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5

Similar cards

Color identity:
NameManaTypeText
Energy Flux 2UEnchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Stabwhisker the Odious Legendary Creature — Rat Shaman At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand. 3/3
Akuta, Born of Ash 2BBLegendary Creature — Spirit Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. 3/2
Aura Flux 2UEnchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Belbe, Corrupted Observer BGLegendary Creature — Phyrexian Zombie Elf At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) 2/2
Energy Vortex 3UUEnchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
Mire in Misery 1BSorcery Each opponent sacrifices a creature or enchantment.
Bloodgift Demon 3BBCreature — Demon Flying At the beginning of your upkeep, target player draws a card and loses 1 life. 5/4
Honden of Night's Reach 3BLegendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Curse of Surveillance 4UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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