M:tG card similarity search
3GG · Creature — Phyrexian Wurm
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control. 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Tangleroot | 3 | Artifact | Whenever a player casts a creature spell, that player adds {G}. |
| Firestorm | R | Instant | As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets. |
| Archangel of Thune | 3WW | Creature — Angel | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4 |
| Generous Gift | 2W | Instant | Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. |
| Bygone Bishop | 2W | Creature — Spirit Cleric | Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
| Arasta of the Endless Web | 2GG | Legendary Enchantment Creature — Spider | Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. 3/5 |
| Flash | 1U | Instant | You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. |
| Spell Snuff | 1UU | Instant | Counter target spell. Fateful hour — If you have 5 or less life, draw a card. |
| Spell Stutter | 1U | Instant | Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. |
| Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |