Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deft Duelist

WU · Creature — Human Rogue

First strike Shroud (This creature can't be the target of spells or abilities.) 2/1

Similar cards

Color identity:
NameManaTypeText
Feral Abomination 5BCreature — Thrull Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 5/5
Sacred Knight 3WCreature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2
Burning-Tree Emissary R/GR/GCreature — Human Shaman When Burning-Tree Emissary enters the battlefield, add {R}{G}. 2/2
Geological Appraiser 2RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
Glowrider 2WCreature — Human Cleric Noncreature spells cost {1} more to cast. 2/1
Venomous Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) Deathtouch 1/3
Finest Hour 2GWUEnchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Angelfire Crusader 3WCreature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
Rose Room Treasurer 3RCreature — Ogre Warrior Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. 4/3
Beregond of the Guard 3WLegendary Creature — Human Soldier Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
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