M:tG card similarity search
WU · Creature — Human Rogue
First strike Shroud (This creature can't be the target of spells or abilities.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Norn's Choirmaster | 3WW | Creature — Phyrexian Angel | Flying, first strike Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 5/4 |
Talruum Champion | 4R | Creature — Minotaur | First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3 |
Capashen Knight | 1W | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: Capashen Knight gets +1/+0 until end of turn. 1/1 |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |
Pestilent Kathari | 2B | Creature — Bird Warrior | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1 |
Hanweir Lancer | 2R | Creature — Human Knight | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2 |
Pardic Collaborator | 3R | Creature — Human Barbarian | First strike {B}: Pardic Collaborator gets +1/+1 until end of turn. 2/2 |
Fencer's Magemark | 2R | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. |
Soltari Lancer | 2W | Creature — Soltari Knight | Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. 2/2 |
Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |