M:tG card similarity search
WU · Creature — Human Rogue
First strike Shroud (This creature can't be the target of spells or abilities.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Abandon Reason | 2R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Riot Piker | 1R | Creature — Goblin Berserker | First strike Riot Piker attacks each combat if able. 2/1 |
Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
Grim Initiate | R | Creature — Zombie Warrior | First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/1 |
Bloodmark Mentor | 1R | Creature — Goblin Warrior | Red creatures you control have first strike. 1/1 |
Hell-Bent Raider | 1RR | Creature — Human Barbarian | First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. 2/2 |
Azorius Skyguard | 4WU | Creature — Human Knight | Flying, first strike Creatures your opponents control get -1/-0. 3/3 |
Disciplined Duelist | GWU | Creature — Human Citizen | Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1 |
Coming In Hot | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
Daring Escape | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |