M:tG card similarity search
W · Creature — Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. 1/1
Name | Mana | Type | Text |
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Cabal Slaver | 2B | Creature — Human Cleric | Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |
Blitzwing, Adaptive Assailant | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it. 3/5 | |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
Tome of Gadwick | U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand. Equip {1} |
Haazda Shield Mate | 2W | Creature — Human Soldier | At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1 |
Doran, the Siege Tower | WBG | Legendary Creature — Treefolk Shaman | Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
Magus of the Will | 2B | Creature — Human Wizard | {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. 3/3 |
Mistway Spy | U | Creature — Merfolk Detective | Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1 |