Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Defy Gravity

U · Instant

Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Frontline Medic 2WCreature — Human Cleric Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. 3/3
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fevered Strength 2BInstant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Bloodhill Bastion Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
The Grim Captain's Locker 3BLegendary Artifact {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Pit Fight 1R/GInstant Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Pradesh Gypsies 2GCreature — Human Nomad {1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1
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