M:tG card similarity search
2W · Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Name | Mana | Type | Text |
---|---|---|---|
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
Tarpan | G | Creature — Horse | When Tarpan dies, you gain 1 life. 1/1 |
Enatu Golem | 6 | Artifact Creature — Golem | When Enatu Golem dies, you gain 4 life. 3/5 |
Anodet Lurker | 5 | Artifact Creature — Construct | When Anodet Lurker dies, you gain 3 life. 3/3 |
Guardian Automaton | 4 | Artifact Creature — Construct | When Guardian Automaton dies, you gain 3 life. 3/3 |
Onulet | 3 | Artifact Creature — Construct | When Onulet dies, you gain 2 life. 2/2 |
Augur il-Vec | 1W | Creature — Human Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep. 1/3 |
Sapseep Forest | Land — Forest | ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents. | |
Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |