M:tG card similarity search
1W · Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
| Name | Mana | Type | Text |
|---|---|---|---|
| Anurid Scavenger | 2G | Creature — Frog Beast | Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. 3/3 |
| Jolrael, Voice of Zhalfir | 2GU | Legendary Creature — Human Druid | At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3 |
| Elspeth's Smite | W | Instant | Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. |
| Orcish Spy | R | Creature — Orc Rogue | {T}: Look at the top three cards of target player's library. 1/1 |
| Delayed Blast Fireball | 1RR | Instant | Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Nightsnare | 3B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. |
| Profane Memento | 1 | Artifact | Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. |
| Stensia Banquet | 2R | Sorcery | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card. |
| Vault 21: House Gambit | 1R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. |
| Jund Charm | BRG | Instant | Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature. |