M:tG card similarity search
1 · Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. {2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Solemn Recruit | 1WW | Creature — Dwarf Warrior | Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2 |
| Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
| Rushwood Elemental | GGGGG | Creature — Elemental | Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4 |
| Sisterhood of Karn | 1G | Creature — Cleric | Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. 0/0 |
| Ashen Monstrosity | 5RR | Creature — Spirit | Haste Ashen Monstrosity attacks each combat if able. 7/4 |
| Ram Through | 1G | Instant | Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
| Markov Blademaster | 1RR | Creature — Vampire Warrior | Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
| Solphim, Mayhem Dominus | 2RR | Legendary Creature — Phyrexian Horror | If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4 |
| Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
| Mark for Death | 3R | Sorcery | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. |