M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Disinformation Campaign | 1UB | Enchantment | When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
Headhunter | 1B | Creature — Human Cleric | Whenever Headhunter deals combat damage to a player, that player discards a card. Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Whispering Specter | 1BB | Creature — Phyrexian Specter | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have. 1/1 |
Quicksilver Fisher | 3UU | Creature — Phyrexian Drake | Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3 |
Slate Street Ruffian | 2B | Creature — Human Warrior | Whenever Slate Street Ruffian becomes blocked, defending player discards a card. 2/2 |
Grief | 2BB | Creature — Elemental Incarnation | Menace When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand. 3/2 |
Heritage Druid | G | Creature — Elf Druid | Tap three untapped Elves you control: Add {G}{G}{G}. 1/1 |
Lord of the Forsaken | 4BB | Creature — Demon | Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. 6/6 |
Invasion of Mercadia | 1R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards. |
Make Your Own Luck | 3GU | Sorcery | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |