M:tG card similarity search
2W · Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Whalebone Glider | 2 | Artifact | {2}, {T}: Target creature with power 3 or less gains flying until end of turn. |
Roar of Challenge | 2G | Sorcery | All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |
Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Beastbond Outcaster | 2G | Creature — Human Druid | When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/3 |
Garruk's Uprising | 2G | Enchantment | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. |
Guiding Bolt | 2W | Instant | Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Skywhaler's Shot | 2W | Instant | Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Vanquish the Foul | 5W | Sorcery | Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Puncturing Light | 1W | Instant | Destroy target attacking or blocking creature with power 3 or less. |