Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deluge

2U · Instant

Tap all creatures without flying.

Similar cards

Color identity:
NameManaTypeText
Imposing Sovereign 1WCreature — Human Noble Creatures your opponents control enter the battlefield tapped. 2/1
Song of Eärendil 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
Fire Ants 2RCreature — Insect {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1
Spinerock Knoll Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Gale Swooper 3WCreature — Griffin Flying When Gale Swooper enters the battlefield, target creature gains flying until end of turn. 3/2
Sultai Scavenger 5BCreature — Bird Warrior Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying 3/3
Shelldock Isle Land Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Aven Skirmisher WCreature — Bird Warrior Flying 1/1
Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Ranger's Hawk WCreature — Bird Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 1/1
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