M:tG card similarity search
2B · Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Bloodletter of Aclazotz | 1BBB | Creature — Vampire Demon | Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) 2/4 |
Devoted Grafkeeper | WU | Creature — Human Peasant | When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Vedalken Ghoul | UB | Creature — Vedalken Zombie | Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. 1/1 |
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
Liliana of the Veil | 1BB | Legendary Planeswalker — Liliana | [+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. Loyalty 3 |
Caustic Tar | 4BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
Sinister Reflections | 1U | Instant | Conjure a duplicate of each of up to two target nontoken creatures you control into your hand. |
Sanity Gnawers | 1BR | Creature — Rat | When Sanity Gnawers enters the battlefield, target player discards a card at random. 1/1 |
Psychic Purge | U | Sorcery | Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. |
Knights of the Black Rose | 3WB | Creature — Human Knight | When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. 4/4 |