M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Diregraf Horde | 4B | Creature — Zombie | When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 3/4 |
| Memory Erosion | 1UU | Enchantment | Whenever an opponent casts a spell, that player mills two cards. |
| Three Steps Ahead | U | Instant | Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. |
| Ambergris, Agent of Destruction | 2RR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3 |
| Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Axis of Mortality | 4WW | Enchantment | At the beginning of your upkeep, you may have two target players exchange life totals. |
| Bounding Felidar | 5W | Creature — Cat Beast Mount | Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7 |
| Soul Shepherd | 1W | Creature — Human Cleric | {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1 |
| An-Havva Inn | 1GG | Sorcery | You gain X plus 1 life, where X is the number of green creatures on the battlefield. |
| Wall of Mulch | 1G | Creature — Wall | Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card. 0/4 |