M:tG card similarity search
B · Creature — Human Wizard
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Mise | U | Instant | Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards. |
Elvish Piper | 3G | Creature — Elf Shaman | {G}, {T}: You may put a creature card from your hand onto the battlefield. 1/1 |
Echoing Return | B | Sorcery | Return target creature card and all other cards with the same name as that card from your graveyard to your hand. |
Grave Upheaval | 4BR | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. It gains haste. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Guild Feud | 5R | Enchantment | At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. |
Into the Wilds | 3G | Enchantment | At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. |
Silverquill Silencer | WB | Creature — Human Cleric | As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. 3/2 |
Kher Keep | Legendary Land | {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. | |
Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
Summoner's Pact | 0 | Instant | Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. |