M:tG card similarity search
3B · Creature — Imp
Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/2 |
| Myr Galvanizer | 3 | Artifact Creature — Myr | Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control. 2/2 |
| Galedrifter | 3U | Creature — Hippogriff | Flying Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/2 |
| Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |
| Crosswinds | 1G | Enchantment | Creatures with flying get -2/-0. |
| Venerable Lammasu | 6W | Creature — Lammasu | Flying 5/4 |
| Cromat | WUBRG | Legendary Creature — Illusion | {W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. 5/5 |
| Tidehollow Strix | UB | Artifact Creature — Bird | Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 |
| Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |
| Soul of the Rapids | 3UU | Creature — Elemental | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2 |