M:tG card similarity search
XR · Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Name | Mana | Type | Text |
---|---|---|---|
A-Brinebound Gift | Enchantment — Aura | Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. | |
Breath Weapon | 2R | Instant | Breath Weapon deals 2 damage to each non-Dragon creature. |
Cunning Strike | 3UR | Instant | Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. |
Unholy Heat | R | Instant | Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
Mercenaries | 3W | Creature — Human Mercenary | {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3 |
Rootwater Hunter | 2U | Creature — Merfolk | {T}: Rootwater Hunter deals 1 damage to any target. 1/1 |
Eligeth, Crossroads Augur | 4UU | Legendary Creature — Sphinx | Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6 |
Vein Drinker | 4BB | Creature — Vampire | Flying {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. 4/4 |
Landslide | R | Sorcery | Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker. |
Glyph of Destruction | R | Instant | Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |