M:tG card similarity search
B · Enchantment — Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Name | Mana | Type | Text |
---|---|---|---|
Seal of Cleansing | 1W | Enchantment | Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
Seal of Primordium | 1G | Enchantment | Sacrifice Seal of Primordium: Destroy target artifact or enchantment. |
Relic Putrescence | 2B | Enchantment — Aura | Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter. |
Nightshade Schemers | 4B | Creature — Faerie Wizard | Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2 |
Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
Arvad the Cursed | 3WB | Legendary Creature — Vampire Knight | Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3 |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
Grassland Crusader | 5W | Creature — Human Cleric Soldier | {T}: Target Elf or Soldier creature gets +2/+2 until end of turn. 2/4 |
Profit | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Sword of the Meek | 2 | Artifact — Equipment | Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |