M:tG card similarity search
B · Enchantment — Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
Name | Mana | Type | Text |
---|---|---|---|
Golem-Skin Gauntlets | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Tall as a Beanstalk | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
Screeching Bat | 2B | Creature — Bat | Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. 2/2 |
Steelclaw Lance | BR | Artifact — Equipment | Equipped creature gets +2/+2. Equip Knight {1} Equip {3} |
Waterspout Djinn | 2UU | Creature — Djinn | Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4 |
Doomgape | 4B/GB/GB/G | Creature — Elemental | Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10 |
Clinging Darkness | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -4/-1. |
Dead Weight | B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-2. |
Debilitating Injury | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-2. |
Enfeeblement | BB | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. |