M:tG card similarity search
1BB · Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
Name | Mana | Type | Text |
---|---|---|---|
Strategic Planning | 1U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
Plant Beans | 1G | Sorcery — Adventure | You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Exploration | G | Enchantment | You may play an additional land on each of your turns. |
The Explorer | Hero | You may play an additional land on each of your turns. | |
Soul-Strike Technique | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Cutthroat Negotiator | 2UR | Creature — Orc Pirate | Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card. 4/3 |
Thran Tome | 4 | Artifact | {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. |
Hidetsugu and Kairi | 2UUB | Legendary Creature — Ogre Demon Dragon | Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost. 5/4 |
Spin into Myth | 4U | Instant | Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) |