Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demonic Gifts

1B · Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

Similar cards

Color identity:
NameManaTypeText
Crystal Shard 3Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Erratic Portal 4Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Briar Shield GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Wave Goodbye 2UUSorcery Return each creature without a +1/+1 counter on it to its owner's hand.
Unsubstantiate 1UInstant Return target spell or creature to its owner's hand.
Storm-Charged Slasher Creature — Werewolf At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Arahbo, Roar of the World 3GWLegendary Creature — Cat Avatar Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power. 5/5
Armguard Familiar 1UArtifact Creature — Equipment Beast Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/1
Spinal Centipede 2BCreature — Insect When Spinal Centipede dies, put a +1/+1 counter on target creature you control. 3/2
Teetering Peaks Land Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R}.
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