Card Codex

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17 May 2024: Card library updated.

Demonspine Whip

BR · Artifact — Equipment

{X}: Equipped creature gets +X/+0 until end of turn. Equip {1}

Similar cards

Color identity:
NameManaTypeText
Ensouled Scimitar 3Artifact — Equipment {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Resolute Rider W/BW/BW/BW/BCreature — Human Knight {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Locthwain Gargoyle 1Artifact Creature — Gargoyle {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. 0/3
Wildfire Emissary 3RCreature — Efreet Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. 2/4
Oakheart Dryads 2GEnchantment Creature — Nymph Dryad Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3
The Zephyr Maze Plane — Kyneth Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn.
Sea Legs UEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
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