Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demotion

W · Enchantment — Aura

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Mirror Universe 6Artifact {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.
Guard Duty WEnchantment — Aura Enchant creature Enchanted creature has defender.
Sun Clasp 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Childhood Horror 3BCreature — Horror Flying Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. 2/2
Wandering Treefolk 1GCreature — Treefolk Vigilance Domain — {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control. 2/3
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Dungeon Delver 1ULegendary Enchantment — Background Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
Nezumi Freewheeler 3BCreature — Rat Samurai Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3
Gorilla Pack 2GCreature — Ape Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack. 3/3
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