M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
Name | Mana | Type | Text |
---|---|---|---|
Torment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
Weakness | B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-1. |
Weight of the Underworld | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-2. |
Ragged Veins | 1B | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Bloodline Keeper | 2BB | Creature — Vampire | Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
Implement of Ferocity | 1 | Artifact | {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. |
Hama Pashar, Ruin Seeker | 1WU | Legendary Creature — Human Wizard | Room abilities of dungeons you own trigger an additional time. 2/3 |
Briar Shield | G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |