Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demotion

W · Enchantment — Aura

Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Torment 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
Weakness BEnchantment — Aura Enchant creature Enchanted creature gets -2/-1.
Weight of the Underworld 3BEnchantment — Aura Enchant creature Enchanted creature gets -3/-2.
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Bloodline Keeper 2BBCreature — Vampire Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3
Implement of Ferocity 1Artifact {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
Hama Pashar, Ruin Seeker 1WULegendary Creature — Human Wizard Room abilities of dungeons you own trigger an additional time. 2/3
Briar Shield GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Haunt of the Dead Marshes BCreature — Nightmare Elf When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1
Page 241