Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Demystify

W · Instant

Destroy target enchantment.

Similar cards

Color identity:
NameManaTypeText
Kirtar's Desire WEnchantment — Aura Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Icequake 1BBSorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Sylvan Basilisk 3GGCreature — Basilisk Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. 2/4
Ravager Wurm 3RGGCreature — Wurm Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. 4/5
Cunning 1UEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
Kogla and Yidaro 2RRGGLegendary Creature — Ape Dinosaur Turtle When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card. 7/7
Tribute to the Wild 1GInstant Each opponent sacrifices an artifact or enchantment.
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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