Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dense Canopy

1G · Enchantment

Creatures with flying can block only creatures with flying.

Similar cards

Color identity:
NameManaTypeText
Holy Cow 2WCreature — Ox Angel Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2
Leaping Lizard 1GGCreature — Lizard {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn. 2/3
Preening Champion 2UCreature — Bird Knight Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token. 2/2
Flameskull 1RRCreature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
Ebon Dragon 5BBCreature — Dragon Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4
Olivia's Dragoon 1BCreature — Vampire Berserker Discard a card: Olivia's Dragoon gains flying until end of turn. 2/2
Githzerai Monk 4WCreature — Gith Monk Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Thought Monitor 6UArtifact Creature — Construct Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2
Hopping Automaton 3Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
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