Card Codex

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17 May 2024: Card library updated.

Dense Canopy

1G · Enchantment

Creatures with flying can block only creatures with flying.

Similar cards

Color identity:
NameManaTypeText
High Ground WEnchantment Each creature you control can block an additional creature each combat.
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Soulbound Guardians 4WCreature — Kor Spirit Defender, flying 4/5
Serra Inquisitors 4WCreature — Human Cleric Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3
Urborg Drake 1UBCreature — Drake Flying Urborg Drake attacks each combat if able. 2/3
Evil Eye of Urborg 4BCreature — Eye Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. 6/3
Soul of Migration 5WWCreature — Elemental Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4
Skywatcher Adept UCreature — Merfolk Wizard Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying 1/1
Dwarven Soldier 1RCreature — Dwarf Soldier Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1
Silent Assassin BBCreature — Human Mercenary Assassin {3}{B}: Destroy target blocking creature at end of combat. 2/1
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