Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deny the Witch

1WUB · Instant

Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.

Similar cards

Color identity:
NameManaTypeText
Lawmage's Binding 1WUEnchantment — Aura Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Forge Anew 2WEnchantment When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
Elrond, Master of Healing 2GULegendary Creature — Elf Noble Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Scandalmonger 3BCreature — Boar Monger {2}: Target player discards a card. Any player may activate this ability but only as a sorcery. 3/3
Unified Will 1UInstant Counter target spell if you control more creatures than that spell's controller.
Arrest 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Trapped in the Tower 1WEnchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Grand Architect 1UUCreature — Vedalken Artificer Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/3
Ashes of the Abhorrent 1WEnchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
Cephalid Aristocrat 4UCreature — Cephalid Noble Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards. 3/3
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