Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Departed Deckhand

1U · Creature — Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. 2/2

Similar cards

Color identity:
NameManaTypeText
Anax, Hardened in the Forge 1RRLegendary Enchantment Creature — Demigod Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3
Enthralling Hold 3UUEnchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Still Life 1GGEnchantment {G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Veko, Death's Doorkeeper WBLegendary Creature — Spirit Cleric Extort {T}, Sacrifice a non-Spirit creature: Return target creature card from your graveyard to your hand. It perpetually becomes a Spirit, has base power and toughness 1/1, and gains "You may pay {W/B} rather than pay this spell's mana cost." Activate only as a sorcery. 1/3
Tamanoa RGWCreature — Spirit Whenever a noncreature source you control deals damage, you gain that much life. 2/4
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
Spitting Dilophosaurus 2BCreature — Dinosaur Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. Creatures your opponents control with -1/-1 counters on them can't block. 3/2
Scrapbasket 4Artifact Creature — Scarecrow {1}: Scrapbasket becomes all colors until end of turn. 3/2
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Captivating Vampire 1BBCreature — Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Page 235