Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Departed Soulkeeper

· Creature — Spirit

Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1

Similar cards

Color identity:
NameManaTypeText
Boros Fury-Shield 2WInstant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
King of the Oathbreakers 2WBLegendary Creature — Spirit Noble Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3
Abu Ja'far WCreature — Human When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1
Champion Lancer 4WWCreature — Human Knight Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3
Skulking Ghost 1BCreature — Spirit Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. 2/1
Ormos, Archive Keeper 4UULegendary Creature — Sphinx Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. 5/5
Canopy Surge 1GSorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Guardian of Solitude 1UCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
A-Pseudodragon Familiar 2UCreature — Dragon Flying {2}{U}: Target creature gains flying until end of turn. 2/2
Page 95