M:tG card similarity search
· Creature — Spirit
Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Boros Fury-Shield | 2W | Instant | Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power. |
King of the Oathbreakers | 2WB | Legendary Creature — Spirit Noble | Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3 |
Abu Ja'far | W | Creature — Human | When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Skulking Ghost | 1B | Creature — Spirit | Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it. 2/1 |
Ormos, Archive Keeper | 4UU | Legendary Creature — Sphinx | Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. 5/5 |
Canopy Surge | 1G | Sorcery | Kicker {2} (You may pay an additional {2} as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead. |
Guardian of Solitude | 1U | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. 1/2 |
Personal Sanctuary | 2W | Enchantment | During your turn, prevent all damage that would be dealt to you. |
A-Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/2 |