M:tG card similarity search
2WW · Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Name | Mana | Type | Text |
---|---|---|---|
Arcane Spyglass | 4 | Artifact | {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. |
Hystrodon | 4G | Creature — Beast | Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/4 |
Kami of Terrible Secrets | 3B | Creature — Spirit | When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. 3/4 |
Murderous Betrayal | BBB | Enchantment | {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. |
Thopter Arrest | 2W | Enchantment | When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
Invoke Despair | 1BBBB | Sorcery | Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. |
Erhnam Djinn | 3G | Creature — Djinn | At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5 |
Woodripper | 3GG | Creature — Beast | Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. 4/6 |
Shadowmage Infiltrator | 1UB | Creature — Human Wizard | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 |
Gorilla War Cry | 1R | Instant | Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep. |