Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Depose

1W/U · Instant

Tap target creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Mistveil Plains Land — Plains ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Ohran Frostfang 3GGSnow Creature — Snake Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. 2/6
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Saryth, the Viper's Fang 2GGLegendary Creature — Human Warlock Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4
Plan the Heist 2UUSorcery Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Aegar, the Freezing Flame 1URLegendary Creature — Giant Wizard Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card. 3/3
Freyalise's Charm GGEnchantment Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand.
Read the Runes XUInstant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Madblind Mountain Land — Mountain ({T}: Add {R}.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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