M:tG card similarity search
WU · Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
Golgari Findbroker | BBGG | Creature — Elf Shaman | When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. 3/4 |
Leyline Phantom | 4U | Creature — Illusion | When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5 |
Mina and Denn, Wildborn | 2RG | Legendary Creature — Elf Ally | You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
Boseiju Pathlighter | 2G | Creature — Human Rogue | When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook. 3/2 |
Escape Protocol | 1U | Enchantment | Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
Glorifier of Suffering | 2W | Creature — Vampire Soldier | When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. 3/2 |
Gale, Conduit of the Arcane | 3U | Legendary Creature — Human Wizard | Specialize {2} When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand. 2/3 |
Induced Amnesia | 2U | Enchantment | When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
Combine Guildmage | GU | Creature — Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2 |