M:tG card similarity search
1U · Creature — Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 1/1
Name | Mana | Type | Text |
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Hussar Patrol | 2WU | Creature — Human Knight | Flash (You may cast this spell any time you could cast an instant.) Vigilance 2/4 |
Ghoulcaller's Bell | 1 | Artifact | {T}: Each player mills a card. |
Darksteel Citadel | Artifact Land | Indestructible {T}: Add {C}. | |
Fearful Villager | 2R | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Sage of Mysteries | U | Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. 0/2 |
Sweatworks Brawler | 3R | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Menace 3/3 |
Bruvac the Grandiloquent | 2U | Legendary Creature — Human Advisor | If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4 |
Entropic Decay | 1B | Sorcery — Adventure | Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
Cabal Coffers | Land | {2}, {T}: Add {B} for each Swamp you control. |