M:tG card similarity search
1R · Creature — Wolf
Menace (This creature can't be blocked except by two or more creatures.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Elvish Vatkeeper | 1BG | Creature — Phyrexian Elf | When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it. 3/3 |
Sarevok, Ferocious Usurper | 3BR | Legendary Creature — Human Knight | Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
Necrobite | 2B | Instant | Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
Chaos Lord | 4RRR | Creature — Human | First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. 7/7 |
Indulgent Aristocrat | B | Creature — Vampire Noble | Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. 1/1 |
Crypt Cobra | 3B | Creature — Snake | Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/3 |
Hillcomber Giant | 2WW | Creature — Giant Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Banehound | B | Creature — Nightmare Dog | Lifelink, haste 1/1 |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Grim Flayer | BG | Creature — Human Warrior | Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |