M:tG card similarity search
1R · Creature — Wolf
Menace (This creature can't be blocked except by two or more creatures.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Goblin Haberdasher | 2R | Creature — Goblin Hatificer | Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. 2/2 |
Shadowheart, Cleric of War | 1BR | Legendary Creature — Human Elf Cleric | Deathtouch At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player. Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent. 4/4 |
Stitcher Geralf | 3UU | Legendary Creature — Human Wizard | {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. 3/4 |
Court Homunculus | W | Artifact Creature — Homunculus | Court Homunculus gets +1/+1 as long as you control another artifact. 1/1 |
Graven Abomination | 3 | Artifact Creature — Horror | Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1 |
Malamet Brawler | 1G | Creature — Cat Warrior | Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. 2/2 |
Halo Hopper | 3 | Artifact Creature — Frog | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 3/2 |
Duskfang Mentor | 2B | Creature — Human Cleric | When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control. {1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink. 1/3 |
Stonehoof Chieftain | 7G | Creature — Centaur Warrior | Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8 |
Rune of Flight | 1U | Enchantment — Aura Rune | Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |