Card Codex

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17 May 2024: Card library updated.

Descend on the Prey

· Sorcery

Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Serene Master 1WCreature — Human Monk Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Mounted Archers 3WCreature — Human Soldier Archer Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. 2/3
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Sparkmage's Gambit 1RSorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Sontaran General 4RCreature — Alien Soldier Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) 5/5
Grand Melee 3REnchantment All creatures attack each combat if able. All creatures block each combat if able.
Freelance Muscle 4GCreature — Rhino Warrior Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4
Drana, Kalastria Bloodchief 3BBLegendary Creature — Vampire Shaman Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4
Baneblade Scoundrel 3BCreature — Human Rogue Werewolf Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
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