M:tG card similarity search
· Sorcery
Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Name | Mana | Type | Text |
---|---|---|---|
Jawbone Duelist | 1W | Creature — Phyrexian Soldier | Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1 |
Narnam Cobra | 2 | Artifact Creature — Snake | {G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Bonded Horncrest | 3R | Creature — Dinosaur | Bonded Horncrest can't attack or block alone. 5/5 |
Dub | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
Lightfoot Rogue | 1B | Creature — Halfling Rogue | Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. 2/1 |
Akim, the Soaring Wind | 2URW | Legendary Creature — Bird Dinosaur | Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. 3/4 |
Tidal Terror | 4UU | Creature — Octopus | Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 5/6 |
Tower Above | 2/G2/G2/G | Sorcery | ({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
Steel Leaf Paladin | 4GW | Creature — Elf Knight | First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. 4/4 |
Ghitu Encampment | Land | Ghitu Encampment enters the battlefield tapped. {T}: Add {R}. {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) |