Card Codex

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17 May 2024: Card library updated.

Descend upon the Sinful

4WW · Sorcery

Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Nethergoyf BCreature — Lhurgoyf Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.) */1+*
Resolute Reinforcements 1WCreature — Human Soldier Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. 1/1
Haunted Angel 2WCreature — Angel Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Hero of Precinct One 1WCreature — Human Warrior Whenever you cast a multicolored spell, create a 1/1 white Human creature token. 2/2
Evangel of Heliod 4WWCreature — Human Cleric When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) 1/3
Whispering Wizard 3UCreature — Human Wizard Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2
Ajani's Chosen 2WWCreature — Cat Soldier Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3
Dramatic Finale W/BW/BW/BW/BEnchantment Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Knightly Valor 4WEnchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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